using Server; using System; namespace Server.Items /* High seas, loot from merchant ship's hold, also a "uncommon" loot item */ { public class WhiteClothDyeTub : DyeTub { public override int LabelNumber { get { return 1149984; } } // White Cloth Dye Tub public override bool Redyable { get { return false; } } [Constructable] public WhiteClothDyeTub() { DyedHue = Hue = 0x9C2; } public WhiteClothDyeTub( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int )0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }