using Server; using System; namespace Server.Items { public class WhiteLeatherDyeTub : LeatherDyeTub /* OSI UO 13th anniv gift, from redeemable gift tickets */ { public override int LabelNumber { get { return 1149900; } } // White Leather Dye Tub public override bool Redyable { get { return false; } } [Constructable] public WhiteLeatherDyeTub() { DyedHue = Hue = 0x9C2; LootType = LootType.Blessed; } public WhiteLeatherDyeTub( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int )1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }