using System; using Server.Network; using Server.Targeting; using Server.Mobiles; namespace Server.Items { public interface IScissorable { bool Scissor( Mobile from, Scissors scissors ); } [FlipableAttribute( 0xf9f, 0xf9e )] public class Scissors : Item { [Constructable] public Scissors() : base( 0xF9F ) { Weight = 1.0; } public Scissors( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { from.SendLocalizedMessage( 502434 ); // What should I use these scissors on? from.Target = new InternalTarget( this ); } private class InternalTarget : Target { private Scissors m_Item; public InternalTarget( Scissors item ) : base( 2, false, TargetFlags.None ) { m_Item = item; } protected override void OnTarget( Mobile from, object targeted ) { if ( m_Item.Deleted ) return; /*if ( targeted is Item && !((Item)targeted).IsStandardLoot() ) { from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. } else */ if( Core.AOS && targeted == from ) { from.SendLocalizedMessage( 1062845 + Utility.Random( 3 ) ); //"That doesn't seem like the smartest thing to do." / "That was an encounter you don't wish to repeat." / "Ha! You missed!" } else if (Core.SE && Utility.RandomDouble() > .20 && (from.Direction & Direction.Running) != 0 && (Core.TickCount - from.LastMoveTime) < from.ComputeMovementSpeed(from.Direction)) { from.SendLocalizedMessage( 1063305 ); // Didn't your parents ever tell you not to run with scissors in your hand?! } else if( targeted is Item && !((Item)targeted).Movable ) { if( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) ) { IScissorable obj = (IScissorable) targeted; if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) ) from.PlaySound( 0x248 ); } } else if ( targeted is IScissorable ) { IScissorable obj = (IScissorable)targeted; if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) ) from.PlaySound( 0x248 ); } else { from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. } } protected override void OnNonlocalTarget( Mobile from, object targeted ) { if ( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) ) { IScissorable obj = (IScissorable) targeted; if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) ) from.PlaySound( 0x248 ); } else base.OnNonlocalTarget( from, targeted ); } } public static bool CanScissor( Mobile from, IScissorable obj ) { if ( obj is Item && ( (Item)obj ).Nontransferable ) { from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; } // TODO: Move other general checks from the different implementations here return true; } } }