using System; using Server; using Server.Engines.Craft; namespace Server.Items { public class RunicFletcherTool : BaseRunicTool { public override CraftSystem CraftSystem{ get{ return DefBowFletching.CraftSystem; } } public override int LabelNumber { get { int index = CraftResources.GetIndex( Resource ); if ( index >= 1 && index <= 6 ) return 1072627 + index; return 1044559; // Fletcher's Tools } } [Constructable] public RunicFletcherTool( CraftResource resource ) : base( resource, 0x1022 ) { Weight = 2.0; Hue = CraftResources.GetHue( resource ); } [Constructable] public RunicFletcherTool( CraftResource resource, int uses ) : base( resource, uses, 0x1022 ) { Weight = 2.0; Hue = CraftResources.GetHue( resource ); } public RunicFletcherTool( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }