using System; using Server; namespace Server.Items { public class DupresShield : BaseShield, ITokunoDyable { public override int LabelNumber { get { return 1075196; } } // Dupre’s Shield public override int BasePhysicalResistance { get { return 1; } } public override int BaseFireResistance { get { return 0; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return 1; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override int AosStrReq { get { return 50; } } public override int ArmorBase { get { return 15; } } [Constructable] public DupresShield() : base( 0x2B01 ) { LootType = LootType.Blessed; Weight = 6.0; Attributes.BonusHits = 5; Attributes.RegenHits = 1; SkillBonuses.SetValues( 0, SkillName.Parry, 5 ); } public DupresShield( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); //version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }