using System; using Server.Mobiles; namespace Server.Items { public class LuckyNecklace : BaseJewel { public override int Hue{ get { return 1150; } } public override int LabelNumber{ get { return 1075239; } } //Lucky Necklace 1075239 [Constructable] public LuckyNecklace( ) : base( 0x1088, Layer.Neck ) { base.Attributes.Luck = 200; LootType = LootType.Blessed; } public LuckyNecklace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */ } } }