using System; namespace Server.Items { [Flipable( 0xC12, 0xC13 )] public class BrokenArmoireComponent : AddonComponent { public override int LabelNumber { get { return 1076262; } } // Broken Armoire public BrokenArmoireComponent() : base( 0xC12 ) { } public BrokenArmoireComponent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class BrokenArmoireAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new BrokenArmoireDeed(); } } [Constructable] public BrokenArmoireAddon() : base() { AddComponent( new BrokenArmoireComponent(), 0, 0, 0 ); } public BrokenArmoireAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class BrokenArmoireDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new BrokenArmoireAddon(); } } public override int LabelNumber { get { return 1076262; } } // Broken Armoire [Constructable] public BrokenArmoireDeed() : base() { LootType = LootType.Blessed; } public BrokenArmoireDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }