using System; namespace Server.Items { [Flipable( 0xC24, 0xC25 )] public class BrokenChestOfDrawersComponent : AddonComponent { public override int LabelNumber { get { return 1076261; } } // Broken Chest of Drawers public BrokenChestOfDrawersComponent() : base( 0xC24 ) { } public BrokenChestOfDrawersComponent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class BrokenChestOfDrawersAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new BrokenChestOfDrawersDeed(); } } [Constructable] public BrokenChestOfDrawersAddon() : base() { AddComponent( new BrokenChestOfDrawersComponent(), 0, 0, 0 ); } public BrokenChestOfDrawersAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class BrokenChestOfDrawersDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new BrokenChestOfDrawersAddon(); } } public override int LabelNumber { get { return 1076261; } } // Broken Chest of Drawers [Constructable] public BrokenChestOfDrawersDeed() : base() { LootType = LootType.Blessed; } public BrokenChestOfDrawersDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }