using System; namespace Server.Items { [Flipable( 0xC19, 0xC1A )] public class BrokenFallenChairComponent : AddonComponent { public override int LabelNumber { get { return 1076264; } } // Broken Fallen Chair public BrokenFallenChairComponent() : base( 0xC19 ) { } public BrokenFallenChairComponent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); if (version < 1 && ItemID == 0xC17) ItemID = 0xC19; } } public class BrokenFallenChairAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new BrokenFallenChairDeed(); } } [Constructable] public BrokenFallenChairAddon() : base() { AddComponent( new BrokenFallenChairComponent(), 0, 0, 0 ); } public BrokenFallenChairAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class BrokenFallenChairDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new BrokenFallenChairAddon(); } } public override int LabelNumber { get { return 1076264; } } // Broken Fallen Chair [Constructable] public BrokenFallenChairDeed() : base() { LootType = LootType.Blessed; } public BrokenFallenChairDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }