using System; namespace Server.Items { [Flipable( 0xC1B, 0xC1C, 0xC1E, 0xC1D )] public class StandingBrokenChairComponent : AddonComponent { public override int LabelNumber { get { return 1076259; } } // Standing Broken Chair public StandingBrokenChairComponent() : base( 0xC1B ) { } public StandingBrokenChairComponent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class StandingBrokenChairAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new StandingBrokenChairDeed(); } } [Constructable] public StandingBrokenChairAddon() : base() { AddComponent( new StandingBrokenChairComponent(), 0, 0, 0 ); } public StandingBrokenChairAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class StandingBrokenChairDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new StandingBrokenChairAddon(); } } public override int LabelNumber { get { return 1076259; } } // Standing Broken Chair [Constructable] public StandingBrokenChairDeed() : base() { LootType = LootType.Blessed; } public StandingBrokenChairDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }