using System; namespace Server.Items { [FlipableAttribute( 0x13c6, 0x13ce )] public class LeatherGlovesOfMining : BaseGlovesOfMining { public override int BasePhysicalResistance{ get{ return 2; } } public override int BaseFireResistance{ get{ return 4; } } public override int BaseColdResistance{ get{ return 3; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 3; } } public override int InitMinHits{ get{ return 30; } } public override int InitMaxHits{ get{ return 40; } } public override int AosStrReq{ get{ return 20; } } public override int OldStrReq{ get{ return 10; } } public override int ArmorBase{ get{ return 13; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } } public override int LabelNumber{ get{ return 1045122; } } // leather blacksmith gloves of mining [Constructable] public LeatherGlovesOfMining( int bonus ) : base( bonus, 0x13C6 ) { Weight = 1; } public LeatherGlovesOfMining( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x13d5, 0x13dd )] public class StuddedGlovesOfMining : BaseGlovesOfMining { public override int BasePhysicalResistance{ get{ return 2; } } public override int BaseFireResistance{ get{ return 4; } } public override int BaseColdResistance{ get{ return 3; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 4; } } public override int InitMinHits{ get{ return 35; } } public override int InitMaxHits{ get{ return 45; } } public override int AosStrReq{ get{ return 25; } } public override int OldStrReq{ get{ return 25; } } public override int ArmorBase{ get{ return 16; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } } public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } } public override int LabelNumber{ get{ return 1045123; } } // studded leather blacksmith gloves of mining [Constructable] public StuddedGlovesOfMining( int bonus ) : base( bonus, 0x13D5 ) { Weight = 2; } public StuddedGlovesOfMining( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x13eb, 0x13f2 )] public class RingmailGlovesOfMining : BaseGlovesOfMining { public override int BasePhysicalResistance{ get{ return 3; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 1; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 3; } } public override int InitMinHits{ get{ return 40; } } public override int InitMaxHits{ get{ return 50; } } public override int AosStrReq{ get{ return 40; } } public override int OldStrReq{ get{ return 20; } } public override int OldDexBonus{ get{ return -1; } } public override int ArmorBase{ get{ return 22; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Ringmail; } } public override int LabelNumber{ get{ return 1045124; } } // ringmail blacksmith gloves of mining [Constructable] public RingmailGlovesOfMining( int bonus ) : base( bonus, 0x13EB ) { Weight = 1; } public RingmailGlovesOfMining( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public abstract class BaseGlovesOfMining : BaseArmor { private int m_Bonus; private SkillMod m_SkillMod; [CommandProperty( AccessLevel.GameMaster )] public int Bonus { get { return m_Bonus; } set { m_Bonus = value; InvalidateProperties(); if ( m_Bonus == 0 ) { if ( m_SkillMod != null ) m_SkillMod.Remove(); m_SkillMod = null; } else if ( m_SkillMod == null && Parent is Mobile ) { m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus ); ((Mobile)Parent).AddSkillMod( m_SkillMod ); } else if ( m_SkillMod != null ) { m_SkillMod.Value = m_Bonus; } } } public override void OnAdded(IEntity parent) { base.OnAdded( parent ); if ( m_Bonus != 0 && parent is Mobile ) { if ( m_SkillMod != null ) m_SkillMod.Remove(); m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus ); ((Mobile)parent).AddSkillMod( m_SkillMod ); } } public override void OnRemoved(IEntity parent) { base.OnRemoved( parent ); if ( m_SkillMod != null ) m_SkillMod.Remove(); m_SkillMod = null; } public BaseGlovesOfMining( int bonus, int itemID ) : base( itemID ) { m_Bonus = bonus; this.Hue = CraftResources.GetHue( (CraftResource)Utility.RandomMinMax( (int)CraftResource.DullCopper, (int)CraftResource.Valorite ) ); } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Bonus != 0 ) list.Add( 1062005, m_Bonus.ToString() ); // mining bonus +~1_val~ } public BaseGlovesOfMining( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( (int) m_Bonus ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Bonus = reader.ReadInt(); break; } } if ( m_Bonus != 0 && Parent is Mobile ) { if ( m_SkillMod != null ) m_SkillMod.Remove(); m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus ); ((Mobile)Parent).AddSkillMod( m_SkillMod ); } } } }