using System; using System.Collections.Generic; using System.Text; namespace Server.Items { public class JesterHatofChuckles : BaseHat, ITokunoDyable { public override int LabelNumber { get { return 1073256; } } //Jester Hat of Chuckles - Museum of Vesper Replica 1073256 public override int BasePhysicalResistance { get { return 12; } } public override int BaseFireResistance { get { return 12; } } public override int BaseColdResistance { get { return 12; } } public override int BasePoisonResistance { get { return 12; } } public override int BaseEnergyResistance { get { return 12; } } public override int InitMinHits{ get{ return 100; } } public override int InitMaxHits{ get{ return 100; } } [Constructable] public JesterHatofChuckles() : this( Utility.RandomList( 0x13e, 0x03, 0x172, 0x3f ) ) { } [Constructable] public JesterHatofChuckles( int hue ) : base( 0x171C, hue ) { Attributes.Luck = 150; Weight = 1.0; } public JesterHatofChuckles( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }