using System; using Server; namespace Server.Items { [FlipableAttribute( 0x236C, 0x236D )] public class SamuraiHelm : BaseArmor { public override int LabelNumber{ get{ return 1062923; } } // Ancient Samurai Helm public override int BasePhysicalResistance{ get{ return 15; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 15; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public SamuraiHelm() : base( 0x236C ) { Weight = 5.0; LootType = LootType.Blessed; Attributes.DefendChance = 15; ArmorAttributes.SelfRepair = 10; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public SamuraiHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }