using System; using Server; namespace Server.Items { public class ShaminoCrossbow : RepeatingCrossbow { public override int LabelNumber{ get{ return 1062915; } } // Shamino’s Best Crossbow public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ShaminoCrossbow() { Hue = 0x504; LootType = LootType.Blessed; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; WeaponAttributes.SelfRepair = 10; WeaponAttributes.LowerStatReq = 100; } public ShaminoCrossbow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }