using System; using Server; using Server.Gumps; using Server.Network; namespace Server.Items { [Flipable( 0x456E, 0x456F )] public class SnowStatuePegasus : Item { public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } [Constructable] public SnowStatuePegasus() : base( 0x456E ) { } public SnowStatuePegasus( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } [Flipable( 0x4578, 0x4579 )] public class SnowStatueSeahorse : Item { public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } [Constructable] public SnowStatueSeahorse() : base( 0x4578 ) { } public SnowStatueSeahorse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } [Flipable( 0x457A, 0x457B )] public class SnowStatueMermaid : Item { public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } [Constructable] public SnowStatueMermaid() : base( 0x457A ) { } public SnowStatueMermaid( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } [Flipable( 0x457C, 0x457D )] public class SnowStatueGriffon : Item { public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } [Constructable] public SnowStatueGriffon() : base( 0x457C ) { } public SnowStatueGriffon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class SnowStatueDeed : Item { public override int LabelNumber { get { return 1114296; } } // snow statue deed public override double DefaultWeight { get { return 1.0; } } [Constructable] public SnowStatueDeed() : base( 0x14F0 ) { LootType = LootType.Blessed; } public SnowStatueDeed( Serial serial ) : base( serial ) { } public override void OnDoubleClick( Mobile from ) { if ( IsChildOf( from.Backpack ) ) { from.CloseGump( typeof( InternalGump ) ); from.SendGump( new InternalGump( this ) ); } else { from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it. } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } private class InternalGump : Gump { private SnowStatueDeed m_Deed; public InternalGump( SnowStatueDeed deed ) : base( 100, 200 ) { m_Deed = deed; Closable = true; Disposable = true; Dragable = true; Resizable = false; AddPage( 0 ); AddBackground( 0, 0, 360, 225, 0xA28 ); AddPage( 1 ); AddLabel( 45, 15, 0, "Select One:" ); AddItem( 35, 75, 0x456E ); AddButton( 65, 50, 0x845, 0x846, 1, GumpButtonType.Reply, 0 ); AddItem( 120, 75, 0x4578 ); AddButton( 135, 50, 0x845, 0x846, 2, GumpButtonType.Reply, 0 ); AddItem( 190, 75, 0x457A ); AddButton( 205, 50, 0x845, 0x846, 3, GumpButtonType.Reply, 0 ); AddItem( 250, 75, 0x457C ); AddButton( 275, 50, 0x845, 0x846, 4, GumpButtonType.Reply, 0 ); } public override void OnResponse( NetState sender, RelayInfo info ) { if ( m_Deed == null || m_Deed.Deleted ) return; Mobile from = sender.Mobile; if ( !m_Deed.IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it return; } Item statue = null; switch ( info.ButtonID ) { case 1: statue = new SnowStatuePegasus(); break; case 2: statue = new SnowStatueSeahorse(); break; case 3: statue = new SnowStatueMermaid(); break; case 4: statue = new SnowStatueGriffon(); break; } if ( statue == null ) return; if ( !from.PlaceInBackpack( statue ) ) { statue.Delete(); from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again. } else { m_Deed.Delete(); } } } } }