using System; using Server; namespace Server.Items { [Furniture] [FlipableAttribute( 0x2bd9, 0x2bda )] public class GreenStocking : BaseContainer { public override int DefaultGumpID{ get{ return 0x103; } } public override int DefaultDropSound{ get{ return 0x42; } } [Constructable] public GreenStocking() : base ( Utility.Random( 0x2BD9, 2 ) ) { } public GreenStocking( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] [FlipableAttribute( 0x2bdb, 0x2bdc )] public class RedStocking : BaseContainer { public override int DefaultGumpID{ get{ return 0x103; } } public override int DefaultDropSound{ get{ return 0x42; } } [Constructable] public RedStocking() : base ( Utility.Random( 0x2BDB, 2 ) ) { } public RedStocking( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }