using System; using Server; using Server.Mobiles; namespace Server.Items { public class GrizzledMareStatuette : BaseImprisonedMobile { public override int LabelNumber{ get{ return 1074475; } } // Grizzled Mare Statuette public override BaseCreature Summon{ get { return new GrizzledMare(); } } [Constructable] public GrizzledMareStatuette() : base( 0x2617 ) { Weight = 1.0; } public GrizzledMareStatuette( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } namespace Server.Mobiles { public class GrizzledMare : HellSteed { public override bool DeleteOnRelease { get { return true; } } private static readonly string m_Myname = "a grizzled mare"; [Constructable] public GrizzledMare() : base( m_Myname ) { } public virtual void OnAfterDeserialize_Callback() { HellSteed.SetStats( this ); Name = m_Myname; } public GrizzledMare( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if( version < 1 ) { Timer.DelayCall( TimeSpan.FromSeconds( 0 ), new TimerCallback( OnAfterDeserialize_Callback ) ); } } } }