using System; using Server; namespace Server.Items { public class RoseInAVase : Item /* TODO: when dye tub changes are implemented, furny dyable this */ { public override int LabelNumber { get { return 1023760; } } // A Rose in a Vase 1023760 [Constructable] public RoseInAVase( ) : base( 0x0EB0 ) { Hue = 0x20; LootType = LootType.Blessed; } public RoseInAVase( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }