using System; using Server; namespace Server.Items { /// /// Send two arrows flying at your opponent if you're mounted. Requires Bushido or Ninjitsu skill. /// public class DoubleShot : WeaponAbility { public DoubleShot() { } public override int BaseMana { get { return 30; } } public override bool CheckSkills( Mobile from ) { if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 ) { from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack! return false; } return base.CheckSkills( from ); } public override void OnHit( Mobile attacker, Mobile defender, int damage ) { Use( attacker, defender ); } public override void OnMiss( Mobile attacker, Mobile defender ) { Use( attacker, defender ); } public override bool Validate( Mobile from ) { if( base.Validate( from ) ) { if( from.Mounted ) return true; else { from.SendLocalizedMessage( 1070770 ); // You can only execute this attack while mounted! ClearCurrentAbility( from ); } } return false; } public void Use( Mobile attacker, Mobile defender ) { if( !Validate( attacker ) || !CheckMana( attacker, true ) || attacker.Weapon == null ) //sanity return; ClearCurrentAbility( attacker ); attacker.SendLocalizedMessage( 1063348 ); // You launch two shots at once! defender.SendLocalizedMessage( 1063349 ); // You're attacked with a barrage of shots! defender.FixedParticles( 0x37B9, 1, 19, 0x251D, EffectLayer.Waist ); attacker.Weapon.OnSwing( attacker, defender ); } } }