using System; using Server; using System.Collections; namespace Server.Items { /// /// Attack faster as you swing with both weapons. /// public class DualWield : WeaponAbility { private static Hashtable m_Registry = new Hashtable(); public static Hashtable Registry { get { return m_Registry; } } public DualWield() { } public override int BaseMana { get { return 30; } } public override bool CheckSkills( Mobile from ) { if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 ) { from.SendLocalizedMessage( 1063352, "50" ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack! return false; } return base.CheckSkills( from ); } public override void OnHit( Mobile attacker, Mobile defender, int damage ) { if( !Validate( attacker ) || !CheckMana( attacker, true ) ) return; if( Registry.Contains( attacker ) ) { DualWieldTimer existingtimer = (DualWieldTimer)Registry[attacker]; existingtimer.Stop(); Registry.Remove( attacker ); } ClearCurrentAbility( attacker ); attacker.SendLocalizedMessage( 1063362 ); // You dually wield for increased speed! attacker.FixedParticles( 0x3779, 1, 15, 0x7F6, 0x3E8, 3, EffectLayer.LeftHand ); Timer t = new DualWieldTimer( attacker, (int)(20.0 + 3.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 7.0) ); //20-50 % increase t.Start(); Registry.Add( attacker, t ); } public class DualWieldTimer : Timer { private Mobile m_Owner; private int m_BonusSwingSpeed; public int BonusSwingSpeed { get { return m_BonusSwingSpeed; } } public DualWieldTimer( Mobile owner, int bonusSwingSpeed ) : base( TimeSpan.FromSeconds( 6.0 ) ) { m_Owner = owner; m_BonusSwingSpeed = bonusSwingSpeed; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { Registry.Remove( m_Owner ); } } } }