using System; using Server; namespace Server.Items { public class AxeOfTheHeavens : DoubleAxe { public override int LabelNumber{ get{ return 1061106; } } // Axe of the Heavens public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public AxeOfTheHeavens() { Hue = 0x4D5; WeaponAttributes.HitLightning = 50; Attributes.AttackChance = 15; Attributes.DefendChance = 15; Attributes.WeaponDamage = 50; } public AxeOfTheHeavens( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }