using System; using Server; namespace Server.Items { public class BladeOfInsanity : Katana { public override int LabelNumber{ get{ return 1061088; } } // Blade of Insanity public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public BladeOfInsanity() { Hue = 0x76D; WeaponAttributes.HitLeechStam = 100; Attributes.RegenStam = 2; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; } public BladeOfInsanity( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x44F ) Hue = 0x76D; } } }