using System; using Server; namespace Server.Items { public class LegacyOfTheDreadLord : Bardiche { public override int LabelNumber{ get{ return 1060860; } } // Legacy of the Dread Lord public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public LegacyOfTheDreadLord() { Hue = 0x676; Attributes.SpellChanneling = 1; Attributes.CastRecovery = 3; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; } public LegacyOfTheDreadLord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Attributes.CastSpeed == 3 ) Attributes.CastRecovery = 3; if ( Hue == 0x4B9 ) Hue = 0x676; } } }