using System; using Server; namespace Server.Items { public class TheBeserkersMaul : Maul { public override int LabelNumber{ get{ return 1061108; } } // The Berserker's Maul public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public TheBeserkersMaul() { Hue = 0x21; Attributes.WeaponSpeed = 75; Attributes.WeaponDamage = 50; } public TheBeserkersMaul( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }