using System; using Server; namespace Server.Items { public class TheDragonSlayer : Lance { public override int LabelNumber{ get{ return 1061248; } } // The Dragon Slayer public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public TheDragonSlayer() { Hue = 0x530; Slayer = SlayerName.DragonSlaying; Attributes.Luck = 110; Attributes.WeaponDamage = 50; WeaponAttributes.ResistFireBonus = 20; WeaponAttributes.UseBestSkill = 1; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = cold = pois = chaos = direct = 0; nrgy = 100; } public TheDragonSlayer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Slayer == SlayerName.None ) Slayer = SlayerName.DragonSlaying; } } }