using System; using Server; namespace Server.Items { public class TitansHammer : WarHammer { public override int LabelNumber{ get{ return 1060024; } } // Titan's Hammer public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public TitansHammer() { Hue = 0x482; WeaponAttributes.HitEnergyArea = 100; Attributes.BonusStr = 15; Attributes.AttackChance = 15; Attributes.WeaponDamage = 50; } public TitansHammer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }