using System; using Server; namespace Server.Items { public class ZyronicClaw : ExecutionersAxe { public override int LabelNumber{ get{ return 1061593; } } // Zyronic Claw public override int ArtifactRarity{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ZyronicClaw() { Hue = 0x485; Slayer = SlayerName.ElementalBan; WeaponAttributes.HitLeechMana = 50; Attributes.AttackChance = 30; Attributes.WeaponDamage = 50; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { chaos = direct = 0; phys = fire = cold = pois = nrgy = 20; } public ZyronicClaw( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Slayer == SlayerName.None ) Slayer = SlayerName.ElementalBan; } } }