using System; using Server.Items; using Server.Network; namespace Server.Items { [FlipableAttribute( 0x1443, 0x1442 )] public class TwoHandedAxe : BaseAxe { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } } public override int AosStrengthReq{ get{ return 40; } } public override int AosMinDamage{ get{ return 16; } } public override int AosMaxDamage{ get{ return 17; } } public override int AosSpeed{ get{ return 31; } } public override float MlSpeed{ get{ return 3.50f; } } public override int OldStrengthReq{ get{ return 35; } } public override int OldMinDamage{ get{ return 5; } } public override int OldMaxDamage{ get{ return 39; } } public override int OldSpeed{ get{ return 30; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 90; } } [Constructable] public TwoHandedAxe() : base( 0x1443 ) { Weight = 8.0; } public TwoHandedAxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }