using System; using Server.Network; using Server.Items; namespace Server.Items { public class RuneCarvingKnife : AssassinSpike { public override int LabelNumber{ get{ return 1072915; } } // Rune Carving Knife [Constructable] public RuneCarvingKnife() { Hue = 0x48D; WeaponAttributes.HitLeechMana = 40; Attributes.RegenStam = 2; Attributes.LowerManaCost = 10; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 30; } public RuneCarvingKnife( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }