using System; using Server.Network; using Server.Items; namespace Server.Items { public class TheNightReaper : RepeatingCrossbow { public override int LabelNumber{ get{ return 1072912; } } // The Night Reaper [Constructable] public TheNightReaper() { ItemID = 0x26CD; Hue = 0x41C; Slayer = SlayerName.Exorcism; Attributes.NightSight = 1; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 55; } public TheNightReaper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }