using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x2D24, 0x2D30 )] public class DiamondMace : BaseBashing { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.CrushingBlow; } } public override int AosStrengthReq{ get{ return 35; } } public override int AosMinDamage{ get{ return 14; } } public override int AosMaxDamage{ get{ return 17; } } public override int AosSpeed{ get{ return 37; } } public override float MlSpeed{ get{ return 3.00f; } } public override int OldStrengthReq{ get{ return 35; } } public override int OldMinDamage{ get{ return 14; } } public override int OldMaxDamage{ get{ return 17; } } public override int OldSpeed{ get{ return 37; } } public override int InitMinHits{ get{ return 30; } } // TODO public override int InitMaxHits{ get{ return 60; } } // TODO [Constructable] public DiamondMace() : base( 0x2D24 ) { Weight = 10.0; } public DiamondMace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }