using System; using Server.Items; namespace Server.Items { public class EmeraldMace : DiamondMace { public override int LabelNumber{ get{ return 1073530; } } // emerald mace [Constructable] public EmeraldMace() { WeaponAttributes.ResistPoisonBonus = 5; } public EmeraldMace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }