using System; using Server.Network; using Server.Items; namespace Server.Items { public class MagicWand : BaseBashing { public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Dismount; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } } public override int AosStrengthReq{ get{ return 5; } } public override int AosMinDamage{ get{ return 9; } } public override int AosMaxDamage{ get{ return 11; } } public override int AosSpeed{ get{ return 40; } } public override float MlSpeed{ get{ return 2.75f; } } public override int OldStrengthReq{ get{ return 0; } } public override int OldMinDamage{ get{ return 2; } } public override int OldMaxDamage{ get{ return 6; } } public override int OldSpeed{ get{ return 35; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 110; } } [Constructable] public MagicWand() : base( 0xDF2 ) { Weight = 1.0; } public MagicWand( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }