using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x143E, 0x143F )] public class Halberd : BasePoleArm { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } } public override int AosStrengthReq{ get{ return 95; } } public override int AosMinDamage{ get{ return 18; } } public override int AosMaxDamage{ get{ return 19; } } public override int AosSpeed{ get{ return 25; } } public override float MlSpeed{ get{ return 4.25f; } } public override int OldStrengthReq{ get{ return 45; } } public override int OldMinDamage{ get{ return 5; } } public override int OldMaxDamage{ get{ return 49; } } public override int OldSpeed{ get{ return 25; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 80; } } [Constructable] public Halberd() : base( 0x143E ) { Weight = 16.0; } public Halberd( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }