using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x26C2, 0x26CC )] public class CompositeBow : BaseRanged { public override int EffectID{ get{ return 0xF42; } } public override Type AmmoType{ get{ return typeof( Arrow ); } } public override Item Ammo{ get{ return new Arrow(); } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MovingShot; } } public override int AosStrengthReq{ get{ return 45; } } public override int AosMinDamage{ get{ return Core.ML ? 13 : 15; } } public override int AosMaxDamage{ get{ return 17; } } public override int AosSpeed{ get{ return 25; } } public override float MlSpeed{ get{ return 4.00f; } } public override int OldStrengthReq{ get{ return 45; } } public override int OldMinDamage{ get{ return 15; } } public override int OldMaxDamage{ get{ return 17; } } public override int OldSpeed{ get{ return 25; } } public override int DefMaxRange{ get{ return 10; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 70; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } } [Constructable] public CompositeBow() : base( 0x26C2 ) { Weight = 5.0; } public CompositeBow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }