using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x27A3, 0x27EE )] public class Tessen : BaseBashing { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Block; } } public override int AosStrengthReq{ get{ return 10; } } public override int AosMinDamage{ get{ return 10; } } public override int AosMaxDamage{ get{ return 12; } } public override int AosSpeed{ get{ return 50; } } public override float MlSpeed{ get{ return 2.00f; } } public override int OldStrengthReq{ get{ return 10; } } public override int OldMinDamage{ get{ return 10; } } public override int OldMaxDamage{ get{ return 12; } } public override int OldSpeed{ get{ return 50; } } public override int DefHitSound{ get{ return 0x232; } } public override int DefMissSound{ get{ return 0x238; } } public override int InitMinHits{ get{ return 55; } } public override int InitMaxHits{ get{ return 60; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } } [Constructable] public Tessen() : base( 0x27A3 ) { Weight = 6.0; Layer = Layer.TwoHanded; } public Tessen( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }