using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x27A5, 0x27F0 )] public class Yumi : BaseRanged { public override int EffectID{ get{ return 0xF42; } } public override Type AmmoType{ get{ return typeof( Arrow ); } } public override Item Ammo{ get{ return new Arrow(); } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorPierce; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleShot; } } public override int AosStrengthReq{ get{ return 35; } } public override int AosMinDamage{ get{ return Core.ML ? 16 : 18; } } public override int AosMaxDamage{ get{ return 20; } } public override int AosSpeed{ get{ return 25; } } public override float MlSpeed{ get{ return 4.5f; } } public override int OldStrengthReq{ get{ return 35; } } public override int OldMinDamage{ get{ return 18; } } public override int OldMaxDamage{ get{ return 20; } } public override int OldSpeed{ get{ return 25; } } public override int DefMaxRange{ get{ return 10; } } public override int InitMinHits{ get{ return 55; } } public override int InitMaxHits{ get{ return 60; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } } [Constructable] public Yumi() : base( 0x27A5 ) { Weight = 9.0; Layer = Layer.TwoHanded; } public Yumi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 7.0 ) Weight = 6.0; } } }