using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xF62, 0xF63 )] public class Spear : BaseSpear { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } public override int AosStrengthReq{ get{ return 50; } } public override int AosMinDamage{ get{ return 13; } } public override int AosMaxDamage{ get{ return 15; } } public override int AosSpeed{ get{ return 42; } } public override float MlSpeed{ get{ return 2.75f; } } public override int OldStrengthReq{ get{ return 30; } } public override int OldMinDamage{ get{ return 2; } } public override int OldMaxDamage{ get{ return 36; } } public override int OldSpeed{ get{ return 46; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 80; } } [Constructable] public Spear() : base( 0xF62 ) { Weight = 7.0; } public Spear( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }