using System; using Server.Network; using Server.Items; namespace Server.Items { public class GlacialStaff : BlackStaff { //TODO: Pre-AoS stuff public override int LabelNumber{ get{ return 1017413; } } // Glacial Staff [Constructable] public GlacialStaff() { Hue = 0x480; WeaponAttributes.HitHarm = 5 * Utility.RandomMinMax( 1, 5 ); WeaponAttributes.MageWeapon = Utility.RandomMinMax( 5, 10 ); AosElementDamages[AosElementAttribute.Cold] = 20 + (5 * Utility.RandomMinMax( 0, 6 )); } public GlacialStaff( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }