using System; using Server.Items; namespace Server.Items { public class CorruptedRuneBlade : RuneBlade { public override int LabelNumber{ get{ return 1073540; } } // Corrupted Rune Blade [Constructable] public CorruptedRuneBlade() { WeaponAttributes.ResistPhysicalBonus = -5; WeaponAttributes.ResistPoisonBonus = 12; } public CorruptedRuneBlade( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }