using System; using Server; using Server.Network; using Server.Targeting; namespace Server.Items { public class SnowPile : Item { [Constructable] public SnowPile() : base( 0x913 ) { Hue = 0x481; Weight = 1.0; LootType = LootType.Blessed; } public override int LabelNumber{ get{ return 1005578; } } // a pile of snow public SnowPile( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version == 0 ) { Weight = 1.0; LootType = LootType.Blessed; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042010 ); // You must have the object in your backpack to use it. } else if ( from.Mounted ) from.SendLocalizedMessage ( 1010097 ); // You cannot use this while mounted. else if ( from.CanBeginAction( typeof( SnowPile ) ) ) { from.SendLocalizedMessage( 1005575 ); // You carefully pack the snow into a ball... from.Target = new SnowTarget( from, this ); } else { from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying. } } private class InternalTimer : Timer { private Mobile m_From; public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 5.0 ) ) { m_From = from; } protected override void OnTick() { m_From.EndAction( typeof( SnowPile ) ); } } private class SnowTarget : Target { private Mobile m_Thrower; private Item m_Snow; public SnowTarget( Mobile thrower, Item snow ) : base ( 10, false, TargetFlags.None ) { m_Thrower = thrower; m_Snow = snow; } protected override void OnTarget( Mobile from, object target ) { if ( target == from ) { from.SendLocalizedMessage( 1005576 ); // You can't throw this at yourself. } else if ( target is Mobile ) { Mobile targ = (Mobile) target; Container pack = targ.Backpack; if ( from.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) || targ.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) ) { from.SendMessage( "You may not throw snow here." ); } else if ( pack != null && pack.FindItemByType( new Type[]{ typeof( SnowPile ), typeof( PileOfGlacialSnow ) } ) != null ) { if ( from.BeginAction( typeof( SnowPile ) ) ) { new InternalTimer( from ).Start(); from.PlaySound( 0x145 ); from.Animate( 9, 1, 1, true, false, 0 ); targ.SendLocalizedMessage( 1010572 ); // You have just been hit by a snowball! from.SendLocalizedMessage( 1010573 ); // You throw the snowball and hit the target! Effects.SendMovingEffect( from, targ, 0x36E4, 7, 0, false, true, 0x480, 0 ); } else { from.SendLocalizedMessage( 1005574 ); // The snow is not ready to be packed yet. Keep trying. } } else { from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back. } } else { from.SendLocalizedMessage( 1005577 ); // You can only throw a snowball at something that can throw one back. } } } } }