using System; using Server; using Server.Network; namespace Server.Items { public class SnowyTree : Item { [Constructable] public SnowyTree() : base( 0x2377 ) { Weight = 1.0; LootType = LootType.Blessed; } public SnowyTree( Serial serial ) : base( serial ) { } public override void OnSingleClick( Mobile from ) { base.OnSingleClick( from ); LabelTo( from, 1070880 ); // Winter 2004 } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1070880 ); // Winter 2004 } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }