using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a bear corpse" )] public class BrownBear : BaseCreature { [Constructable] public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a brown bear"; Body = 167; BaseSoundID = 0xA3; SetStr( 76, 100 ); SetDex( 26, 45 ); SetInt( 23, 47 ); SetHits( 46, 60 ); SetMana( 0 ); SetDamage( 6, 12 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 30 ); SetResistance( ResistanceType.Cold, 15, 20 ); SetResistance( ResistanceType.Poison, 10, 15 ); SetSkill( SkillName.MagicResist, 25.1, 35.0 ); SetSkill( SkillName.Tactics, 40.1, 60.0 ); SetSkill( SkillName.Wrestling, 40.1, 60.0 ); Fame = 450; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 41.1; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 12; } } public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } } public BrownBear( Serial serial ) : base( serial ) { } public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }