using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a crane corpse" )] public class Crane : BaseCreature { [Constructable] public Crane() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a crane"; Body = 254; BaseSoundID = 0x4D7; SetStr( 26, 35 ); SetDex( 16, 25 ); SetInt( 11, 15 ); SetHits( 26, 35 ); SetMana( 0 ); SetDamage( 1, 1 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 5, 5 ); SetSkill( SkillName.MagicResist, 4.1, 5.0 ); SetSkill( SkillName.Tactics, 10.1, 11.0 ); SetSkill( SkillName.Wrestling, 10.1, 11.0 ); Fame = 0; Karma = 200; VirtualArmor = 5; } public override int Meat{ get{ return 1; } } public override int Feathers{ get{ return 25; } } public override int GetAngerSound() { return 0x4D9; } public override int GetIdleSound() { return 0x4D8; } public override int GetAttackSound() { return 0x4D7; } public override int GetHurtSound() { return 0x4DA; } public override int GetDeathSound() { return 0x4D6; } public Crane(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }