using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a cougar corpse" )] public class Cougar : BaseCreature { [Constructable] public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a cougar"; Body = 63; BaseSoundID = 0x73; SetStr( 56, 80 ); SetDex( 66, 85 ); SetInt( 26, 50 ); SetHits( 34, 48 ); SetMana( 0 ); SetDamage( 4, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 10, 15 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetSkill( SkillName.MagicResist, 15.1, 30.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.Wrestling, 45.1, 60.0 ); Fame = 450; Karma = 0; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 41.1; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 10; } } public override FoodType FavoriteFood{ get{ return FoodType.Fish | FoodType.Meat; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Feline; } } public Cougar(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }