using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a gaman corpse" )] public class Gaman : BaseCreature { [Constructable] public Gaman() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a gaman"; Body = 248; SetStr( 146, 175 ); SetDex( 111, 150 ); SetInt( 46, 60 ); SetHits( 131, 160 ); SetMana( 0 ); SetDamage( 6, 11 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 50, 70 ); SetResistance( ResistanceType.Fire, 30, 50 ); SetResistance( ResistanceType.Cold, 30, 50 ); SetResistance( ResistanceType.Poison, 40, 60 ); SetResistance( ResistanceType.Energy, 30, 50 ); SetSkill( SkillName.MagicResist, 37.6, 42.5 ); SetSkill( SkillName.Tactics, 70.6, 83.0 ); SetSkill( SkillName.Wrestling, 50.1, 57.5 ); Fame = 2000; Karma = -2000; Tamable = true; ControlSlots = 1; MinTameSkill = 68.7; } public override int GetAngerSound() { return 0x4F8; } public override int GetIdleSound() { return 0x4F7; } public override int GetAttackSound() { return 0x4F6; } public override int GetHurtSound() { return 0x4F9; } public override int GetDeathSound() { return 0x4F5; } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 15; } } public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } } public override void OnDeath( Container c ) { base.OnDeath( c ); c.DropItem( new GamanHorns( Utility.RandomBool() ? 1 : 2 ) ); } public Gaman( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }