using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a llama corpse" )] public class Llama : BaseCreature { [Constructable] public Llama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a llama"; Body = 0xDC; BaseSoundID = 0x3F3; SetStr( 21, 49 ); SetDex( 36, 55 ); SetInt( 16, 30 ); SetHits( 15, 27 ); SetMana( 0 ); SetDamage( 3, 5 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 20 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.2, 29.0 ); SetSkill( SkillName.Wrestling, 19.2, 29.0 ); Fame = 300; Karma = 0; VirtualArmor = 16; Tamable = true; ControlSlots = 1; MinTameSkill = 35.1; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 12; } } public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public Llama(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }