using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a mountain goat corpse" )] public class MountainGoat : BaseCreature { [Constructable] public MountainGoat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a mountain goat"; Body = 88; BaseSoundID = 0x99; SetStr( 22, 64 ); SetDex( 56, 75 ); SetInt( 16, 30 ); SetHits( 20, 33 ); SetMana( 0 ); SetDamage( 3, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 10, 20 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 10, 15 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.MagicResist, 25.1, 30.0 ); SetSkill( SkillName.Tactics, 29.3, 44.0 ); SetSkill( SkillName.Wrestling, 29.3, 44.0 ); Fame = 300; Karma = 0; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = -0.9; } public override int Meat{ get{ return 2; } } public override int Hides{ get{ return 12; } } public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay | FoodType.FruitsAndVegies; } } public MountainGoat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }