using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "an ostard corpse" )] public class ForestOstard : BaseMount { [Constructable] public ForestOstard() : this( "a forest ostard" ) { } [Constructable] public ForestOstard( string name ) : base( name, 0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Hue = Utility.RandomSlimeHue() | 0x8000; BaseSoundID = 0x270; SetStr( 94, 170 ); SetDex( 56, 75 ); SetInt( 6, 10 ); SetHits( 71, 88 ); SetMana( 0 ); SetDamage( 8, 14 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 20 ); SetSkill( SkillName.MagicResist, 27.1, 32.0 ); SetSkill( SkillName.Tactics, 29.3, 44.0 ); SetSkill( SkillName.Wrestling, 29.3, 44.0 ); Fame = 450; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public override int Meat{ get{ return 3; } } public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Ostard; } } public ForestOstard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }