using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a llama corpse" )] public class RidableLlama : BaseMount { [Constructable] public RidableLlama() : this( "a ridable llama" ) { } [Constructable] public RidableLlama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { BaseSoundID = 0x3F3; SetStr( 21, 49 ); SetDex( 56, 75 ); SetInt( 16, 30 ); SetHits( 15, 27 ); SetMana( 0 ); SetDamage( 3, 5 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 10, 15 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 5, 10 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 5, 10 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.2, 29.0 ); SetSkill( SkillName.Wrestling, 19.2, 29.0 ); Fame = 300; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 12; } } public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public RidableLlama( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }